team-builder

Phase I: Analyzing Users, Competitors, and Initial Designs

Members: Nicholas Shaddox, Zane Gabor, and Fabian Garcia

Methods

We used Heuristic Evaluatons and Competitive Analysis during our research to better understand out user base.

Heurisic Evaluation

| Product | Strengths | Weaknesses | Quality Level | Price/Cost | Platform | | — | — | — | — | — | — | | CATME | Automatic Peer Reviews | Out of date UI | Medium: Not modern design | Is a subscription service, ranges from 268.00 - 26,800.00 per year, based on student population | Web | | Slack/Discrod | Accessibility, Industry Standard | Does Not provide tools for automated team building | High: Very clear usability | Free | Desktop, Web, Mobile | | Google Forms & Sheets | Accessibility, Industry Standard | Data compiled cannot be applied directly to people for creating a team | High: Streamline and Straighforward Functionality | Free | Web, Mobile |

Demographics

This product could be used by higher education, specifically teachers looking to group students. it could also have applications in business, by helping group people of different disciplines together.

Competitive Analysis

Visibility of system status: 8/10

Match between system and the real world: 6/10

User control and freedom: 8/10

Consistency and standards: 8/10

Error prevention: 8/10

Recognition rather than recall: 6/10

Flexibility and efficiency of use: 7/10

Aesthetic and minimalist design: 9/10

Help users recognize, diagnose, and recover from errors: 8/10

Help and documentation: 6/10

Findings

From the information gathered in the Competitive Analysis, we discovered that there is a niche that is not considered by other competitors. The only real competitor to Team Builder is CATME which is a paid program that is exclusive to the web platform. One of the problems is that we are competing with some services that are commonplace among businesses and fairly high quality (aside from CATME which has an outdated UI that makes it feel old). As for the price, CATME is a subscription-based program which means that we can attempt to get into the free market.

As for the Heuristic Evaluation, we’ve identified a few key areas in which we could differentiate ourselves and Discord (chat application). Discord leans more toward recall rather than recognition. However, since there are many ways to get the same result it is almost not a negative point. Certain elements of the UI are difficult to navigate. The documentation is something else that we could possibly improve on. Discord’s documentation is mostly for the top 1% of users and involves complicated instructions. We could abstract that information to the more general user for our product.

Conclusion

Team Builder will be fairly unique since we can offer a combination of services (albeit, a simpler version) that pairs well with the task of streamlining the process of creating teams. Not only that but there is a market for this combination of services to be available on the web, mobile, and desktop. Since CATME, our main competitor, has a subscription service, it makes sense to provide our service free of cost so that we can compete.

The harder part is completing with services like google sheets, discord, slack, and so on. They are well-established services that many people are accustomed to using. Getting people to switch services, even when providing a unique take on it, is difficult since people tend to stick with what they know (unless they have a bad experience with it). We believe we can provide a fairly simple solution to the complicated task of automating team building.

Caveats

We could not come up with Caveats. The only limitation that is considered is time considerations. Testing the application could take more time than expected and could end up giving the go-ahead to a feature that has not fully been considered.