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Split

SPLIT

Allows users to facilitate the task of splitting bill costs for reoccuring payments for entertainment services, living utilities, rent, etc.

UX Team Members

User-Centered Design Artifacts

Phase 1: Requirements Gathering

Executive Summary

This application’s goal is to make it easier and more convinient for people who split monthly bills or payments. People with roommates or even sometimes siblings share the costs for things like rent, utility bills, or streaming service subscriptions. In this requirements gathering phase, we explored our major target audience, colleges students, and what kind of issues and desires they might have regarding this problem space.

We surveyed and interviewed college students to understand their preferences and concerns

We interviewed college students to understand the specifics between their monthly shared bills

From the requirements gathering, we identified common user needs

Full phase 1 report

Phase 2: Interaction Design

Executive Summary

The goal of this design phase was to create advanced interfaces based on user research such that they would meet users’ needs and mental models for the application Split. To do this we created wireframes because they allow us to visualize the layout of where the content should be as well as solidify the features that are going to be available. In addition to wireframes. we created a click-through prototype because it creates a strong idea of how the application should react when particular items are interacted with. This creates flows that users can or should follow to avoid them running into errors.

Main Focuses:

Breakdown of Interfaces:

After creating these design artifacts, we have a firm idea of how we want to continue the interfaces of the application. Our goal now is to create a more detailed click-through prototype that contains more style and interaction with the controls that we are providing.

Full phase 2 report

Phase 3: Usability Evaluation

Executive Summary

Our goal in this phase was to get participants to test out our higher-fidelity, click-through prototype by conducting usability tests. This was done with the intent to further improve our design and the app’s user experience. We created a usability test protocol and asked the participants that included a couple of tasks on which we observed and noted their process and exprerience with. We then prompted them to give us feedback on their experience of attempting to achieve the tasks. Lastly, we analyzed the usability test results to extrapolate trends and patterns.

Background Questions:

Tasks Conducted:

After reviewing the results for the usability test that we conducted on five participants, we are able to deduce some conclusions.

Full phase 3 report